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[20] Patti stated which they "trashed 70%" of your content material they'd produced, due to it not fitting in effectively Using the context of the game.[11] The core advancement workforce size was about eight builders, increasing to 16 at various levels with freelancers.[21] Playdead made the look instruments for Limbo https://codycjpva.verybigblog.com/19928774/the-limbobet-diaries


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