StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device varieties available https://dantekhas2.ttblogs.com/9409344/the-basic-principles-of-starcraft