Roll and Shift as a mechanic is just another mechanic. Assigning other attributes to that mechanic determined by some previous uninteresting use and then indicating the mechanic alone is uninteresting isn't really good. Truly, early 19thC British variations (a person was tellingly entitled 'Karma') stored this(e.g: A boy is illustrated https://nhlonline41738.webbuzzfeed.com/39916519/what-determines-movement-and-outcomes-in-roll-and-move-games-options